Graphic designers—or graphic artists—plan, analyze, and create visual solutions to communications problems. They find the most effective way to get messages across in print and electronic media using color, type, illustration, photography, animation, and various print and layout techniques. Graphic designers develop the overall layout and production design of magazines, newspapers, journals, corporate reports, and other publications. They also produce promotional displays, packaging, and marketing brochures for products and services, design distinctive logos for products and businesses, and develop signs and signage systems—called environmental graphics—for business and government. An increasing number of graphic designers also develop material for Internet Web pages, interactive media, and multimedia projects. At Animation Boom, Graphic design is the study and practice of communicating ideas and information through printed, environmental and digital presentations. At Animation Boom with the mix of Typography and images we try to integrate messages that interest, inform, and persuade intended audiences. We also use research, critical thinking, creativity, and a range of problem-solving principles to solve complex visual communication problems within the constraints of time, space, budget, and technology. Areas of study include publications design, signage and environmental design, corporate identity, packaging, and information design. Employment of graphic designers is expected to grow 33 percent, as fast as the average for all occupations.
Overview:- This semester lays the foundation for learning sketching and graphics skills. Objective:- At the end of this semester,the student will be able to discuss concepts of graphics, illustrions, sketching and digital graphics. The student will be able to create and edit images and publish graphics for various industries. Learning Outcomes:- Visualization of illustrations, imagery, creating digital graphics, editing and optimizing of graphics. Modules: Fundamentals of Computers, Multimedia and Internet:- By the end of this module, the student will be able to discuss, the basics computers, operating system, multimedia and fundamental of Internet. Concepts of Graphics and Illustrations:- By the end of this module, the student will be able to discuss techniques, visual thinking,concept development, composition and typography. They will be able to develop their own personal style of vision and design. Furthermore, they will be discuss, element of art such as objects, texture, color theory,space and character design. Basic Art:- By the end of this module, the student will be able to discuss how to improve their drawing skills using the new drawing books. Creating Illustrations:- By the end of this module, the sudent will be able to apply their learning to create graphics that heighten the appearance of web content, product designs, business graphics, logo designing, and create graphics for print medium like, brochures, flyers, artwork, corporate presentations, CD-ROM and CBTs. Specilization-Digital Grapahics and Illustrations Sketching Practices:- By the end of this module, ths student will be able to discuss various sketching practices. Image Magic:- By the end of this module, the student will be able to discuss how to use image-editing tools, edit and retouch images, apply special effects, adjust color balance to produce images that resemble watercolors and oils and produce dynamics for the web with interactive buttons and rollovers. Project:- By the end of this module, the student will be able to apply the knowledge gained in this module to create a complete simulated project in Graphics and illustration. Technology-Value Addition:- By the end of this module, the students will be able to discuss in detail about the fundamental of design and visualization.
Overview:- This semester enhances skills in anatomy study, storyboarding, 2D animation, audio and video editing. Objective:- At the end of this semester, the student will be able to discuss multimedia elements like, audio, video and 2D animation and apply the same for effective multimedia production. Learning Outcomes:- Storyboard writing, develop streaming audio, record and edit audio files, create video content, produce streaming video for the web, create 2D animation and develop 2D animation portfolio. Modules: Anatomy Study:- By the end of this module, the student will be able to discuss anatomy study in detail. Concepts of 2D Animation:- By the end of this module, the student will be able to discuss the concepts of 2D animation. Concepts of the Storyboarding:- By the end of this module, the student will be able to describe how to create a project systematically. Working with Audio:- By the end of this module the student will be able to describe in detail the basics of audio, audio recording, capturing, capturing and will be able to change audio attributes like pitch, tempo and amplify sound. Video Streaming and Editing:- By the end of this module, the student will be able to describe how to perform, non-linear editing and producing streaming video for the web. Specialization-2D Animation Graphics and animation with Flash:- By the end of this module, the student will be able to describe how to create animated graphics, add sound and produce animated movies. Scripting with Flash:- By the end of this module, the student will be able to describe how to, design interactive elements and interactive movies for websites. Advanced Scripting with Flash:- By the end of this module, the student will be able to create custom components and applications, use existing components with all controls for creating interactive programs. Project-2D Animation Portfolio:- By the end of this module, the student will be able to apply their learning to create a simulated project in 2D animation. Technology-Value Addition:- By the end of this module, the student will be able to discuss in detail about classical animation.
Overview:- This semester covers 3D animation and special effects. Objective:- At the end of this semester, the student will be able to demonstrate how to, visualize and create 3D animation and apply special effects. Learning Outcomes:- Develop 3D animation with special effects and develop a 3D animation portfolio. Modules Concepts of 3D and Animation:- By the end of this module, the student will be able to state, the principles of animation, types of animation, concepts of animation, accessories and storyboarding in animation. This is including the fundamentals of 3D animation like, projections, views, maps, lightining and character design. Modelling with 3D:- By the end of this module, the student will be able to discuss about the interface and tools used to create and model 3D objects. The student will also be able to disucss 3D object modelling techniques. Lights, Camera & Animation:- By the end of this module, the student will be able to, discuss the effect of light, materials and colors on 3D objects and their combination with other features to create visually realistic 3D scenes. Painting 3D Objects:- By the end of this module, the student will be able to demostrate how to paint 3D objects. Character Animation & Visual FX:- By the end of this module, the student will be able to discuss effects and Dynamic objects in 3D animation. They will also be able to describe the effect of animationg complex models and objects and produce animated movies and commercials of wold class quality. Specialization-Digigal Film Making and Special Fx Concepts of Digital Filmmaking:- By the end of this module, the student will be able to describe the elements of digital film making and editing with the core compsoiting areas including tracking and stabilizing. Visual FX- By the end of this module, the student will be able to, discuss digital compositing and mixing of clips with professional visual effects. They will also be able to describe how plugins can enhance visuals and make them realistic. Project-3D Animation Portfolio:- By the end of this module, the student will be able to applhy their knowledge and create a project using 3D modelling, animation and visual FX. Technology-Value Addition: By the end of this module, ths student will be able to discuss in detail about the concepts of character design in animation.
Overview:- This semester covers high-end (advanced) 3D character animation. Objective:- Develop high-end 3D Animation. Learning Outcomes:- Develop 3D animation with special effects and develop a 3D animation portfolio. Modules: Modelling with Maya:- By the end of this module, the student will be able to descuss in detail how to model using the Maya Software. Texturing and Lightining with Maya:- By the end of this module, the student will be able to discuss how to apply texturing and lightning to give effects when using the Maya Software. Character Animation with Maya:- By the end of this module, the student will be able to apply their knowledge to create character animations using Maya. Paint Effects and Dynamincs using Maya:- By the end of this module, the student will be able to discuss paint effects and dynamics. Specilization-Maya: Realistic Features with Maya:- By the end of this module, the student will be able to discuss how to create realistic features in Maya. Project-Character Animation Portfolio:- By the end of this module, the student will be able to apply their knowledge to develop a portfolio on character animation. Technology-Value Addition:- By the end of this module, the student will be able to discuss in detail about morphing and warping techniques.
Animation Boom covers 16th Months Diploma Course. It's a regular classes. 100% Job Placement with Written Agreement. Free Pick and Drop Facility within 5 Km.Apply for this course